#include <D3D12Resources.h>
◆ FD3D12ResourceDesc() [1/3]
| FD3D12ResourceDesc::FD3D12ResourceDesc |
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◆ FD3D12ResourceDesc() [2/3]
◆ FD3D12ResourceDesc() [3/3]
| FD3D12ResourceDesc::FD3D12ResourceDesc |
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const D3D12_RESOURCE_DESC & |
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◆ NeedsUAVAliasWorkarounds()
| bool FD3D12ResourceDesc::NeedsUAVAliasWorkarounds |
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◆ SupportsUncompressedUAV()
| bool FD3D12ResourceDesc::SupportsUncompressedUAV |
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◆ bBackBuffer
| bool FD3D12ResourceDesc::bBackBuffer |
◆ bExternal
| bool FD3D12ResourceDesc::bExternal |
◆ bReservedResource
| bool FD3D12ResourceDesc::bReservedResource |
◆ PixelFormat
◆ UAVPixelFormat
The documentation for this struct was generated from the following file: