UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12ResourceInitConfig Struct Reference

#include <D3D12PoolAllocator.h>

Public Member Functions

bool operator== (const FD3D12ResourceInitConfig &InOther) const
 

Static Public Member Functions

static FD3D12ResourceInitConfig CreateUpload ()
 

Public Attributes

D3D12_HEAP_TYPE HeapType
 
D3D12_HEAP_FLAGS HeapFlags
 
D3D12_RESOURCE_FLAGS ResourceFlags
 
ED3D12Access InitialD3D12Access
 

Member Function Documentation

◆ CreateUpload()

static FD3D12ResourceInitConfig FD3D12ResourceInitConfig::CreateUpload ( )
inlinestatic

◆ operator==()

bool FD3D12ResourceInitConfig::operator== ( const FD3D12ResourceInitConfig InOther) const
inline

Member Data Documentation

◆ HeapFlags

D3D12_HEAP_FLAGS FD3D12ResourceInitConfig::HeapFlags

◆ HeapType

D3D12_HEAP_TYPE FD3D12ResourceInitConfig::HeapType

◆ InitialD3D12Access

ED3D12Access FD3D12ResourceInitConfig::InitialD3D12Access

◆ ResourceFlags

D3D12_RESOURCE_FLAGS FD3D12ResourceInitConfig::ResourceFlags

The documentation for this struct was generated from the following file: