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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Shader.h>
Inheritance diagram for FD3D12ShaderData:Public Member Functions | |
| D3D12_SHADER_BYTECODE | GetShaderBytecode () const |
| ShaderBytecodeHash | GetBytecodeHash () const |
| FORCEINLINE EShaderCodeFeatures | GetFeatures () const |
| FORCEINLINE bool | UsesDiagnosticBuffer () const |
| FORCEINLINE bool | UsesGlobalUniformBuffer () const |
| FORCEINLINE bool | UsesRootConstants () const |
| bool | InitCommon (TArrayView< const uint8 > InCode) |
Public Attributes | |
| TArray< uint8 > | Code |
| FShaderCodePackedResourceCounts | ResourceCounts {} |
| uint32 | ShaderBindingLayoutHash = 0 |
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| bool FD3D12ShaderData::InitCommon | ( | TArrayView< const uint8 > | InCode | ) |
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| FShaderCodePackedResourceCounts FD3D12ShaderData::ResourceCounts {} |
| uint32 FD3D12ShaderData::ShaderBindingLayoutHash = 0 |