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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D12Resources.h>
Inheritance diagram for FD3D12ShaderResourceRenameListener:Public Member Functions | |
| virtual void | ResourceRenamed (FD3D12ContextArray const &Contexts, FD3D12BaseShaderResource *InRenamedResource, FD3D12ResourceLocation *InNewResourceLocation)=0 |
Resource which might needs to be notified about changes on dependent resources (Views, RTGeometryObject, Cached binding tables)
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pure virtual |
Implemented in FD3D12ShaderResourceView_RHI, FD3D12UnorderedAccessView_RHI, TD3D12View< TParent, TDesc >, TD3D12View< FD3D12ConstantBufferView, D3D12_CONSTANT_BUFFER_VIEW_DESC >, TD3D12View< FD3D12DepthStencilView, D3D12_DEPTH_STENCIL_VIEW_DESC >, TD3D12View< FD3D12RenderTargetView, D3D12_RENDER_TARGET_VIEW_DESC >, TD3D12View< FD3D12ShaderResourceView, D3D12_SHADER_RESOURCE_VIEW_DESC >, TD3D12View< FD3D12UnorderedAccessView, D3D12_UNORDERED_ACCESS_VIEW_DESC >, FD3D12ShaderResourceView, and FD3D12UnorderedAccessView.