UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FD3D12_GRAPHICS_PIPELINE_STATE_STREAM Struct Reference

#include <WindowsD3D12PipelineState.h>

Public Attributes

CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask
 
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature
 
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout
 
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue
 
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType
 
CD3DX12_PIPELINE_STATE_STREAM_VS VS
 
CD3DX12_PIPELINE_STATE_STREAM_GS GS
 
CD3DX12_PIPELINE_STATE_STREAM_HS HS
 
CD3DX12_PIPELINE_STATE_STREAM_DS DS
 
CD3DX12_PIPELINE_STATE_STREAM_PS PS
 
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState
 
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState
 
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat
 
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState
 
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats
 
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc
 
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask
 
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO
 

Member Data Documentation

◆ BlendState

CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::BlendState

◆ CachedPSO

CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::CachedPSO

◆ DepthStencilState

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::DepthStencilState

◆ DS

CD3DX12_PIPELINE_STATE_STREAM_DS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::DS

◆ DSVFormat

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::DSVFormat

◆ GS

CD3DX12_PIPELINE_STATE_STREAM_GS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::GS

◆ HS

CD3DX12_PIPELINE_STATE_STREAM_HS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::HS

◆ IBStripCutValue

CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::IBStripCutValue

◆ InputLayout

CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::InputLayout

◆ NodeMask

CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::NodeMask

◆ PrimitiveTopologyType

CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::PrimitiveTopologyType

◆ pRootSignature

CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::pRootSignature

◆ PS

CD3DX12_PIPELINE_STATE_STREAM_PS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::PS

◆ RasterizerState

CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::RasterizerState

◆ RTVFormats

CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::RTVFormats

◆ SampleDesc

CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::SampleDesc

◆ SampleMask

CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::SampleMask

◆ VS

CD3DX12_PIPELINE_STATE_STREAM_VS FD3D12_GRAPHICS_PIPELINE_STATE_STREAM::VS

The documentation for this struct was generated from the following file: