#include <DamageEvents.h>
Event used by AActor::TakeDamage and related functions
◆ FDamageEvent() [1/3]
| FDamageEvent::FDamageEvent |
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inline |
Default constructor (no initialization).
◆ FDamageEvent() [2/3]
| FDamageEvent::FDamageEvent |
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FDamageEvent const & |
InDamageEvent | ) |
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inline |
◆ ~FDamageEvent()
| virtual FDamageEvent::~FDamageEvent |
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inlinevirtual |
◆ FDamageEvent() [3/3]
◆ GetBestHitInfo()
This is for compatibility with old-style functions which want a unified set of hit data regardless of type of hit. Ideally this will go away over time.
Reimplemented in FPointDamageEvent, and FRadialDamageEvent.
◆ GetTypeID()
◆ IsOfType()
◆ ClassID
| const int32 FDamageEvent::ClassID = 0 |
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static |
ID for this class. NOTE this must be unique for all damage events.
◆ DamageTypeClass
Optional DamageType for this event. If nullptr, UDamageType will be assumed.
The documentation for this struct was generated from the following files: