#include <DataDrivenPlatformInfoRegistry.h>
◆ GetAllPlatformInfos()
Get the global set of data driven platform information
◆ GetConfidentialPlatforms()
| const TArray< FName > & FDataDrivenPlatformInfoRegistry::GetConfidentialPlatforms |
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Gets a list of all known confidential platforms (note these are just the platforms you have access to, so, for example PS4 won't be returned if you are not a PS4 licensee)
◆ GetNumDataDrivenIniFiles()
| int32 FDataDrivenPlatformInfoRegistry::GetNumDataDrivenIniFiles |
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Returns the number of discovered ini files that can be loaded with LoadDataDrivenIniFile
◆ GetPlatformDirectoryNames()
| const TArray< FString > & FDataDrivenPlatformInfoRegistry::GetPlatformDirectoryNames |
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bool |
bCheckValid | ) |
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Gets a set of platform names based on GetAllPlatformInfos, their AdditionalRestrictedFolders This is not necessarily the same as IniParents, although there is overlap - IniParents come from chaining DDPIs, so those will be in GetAllPlatformInfos already to be checked
- Parameters
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| bCheckValid | If true, the result is filtered based on what editor has support compiled for |
◆ GetPlatformInfo() [1/3]
◆ GetPlatformInfo() [2/3]
Get the data driven platform info for a given platform. If the platform doesn't have any on disk, this will return a default constructed FConfigDataDrivenPlatformInfo
◆ GetPlatformInfo() [3/3]
◆ GetSortedPlatformInfos() [1/2]
◆ GetSortedPlatformInfos() [2/2]
◆ GetSortedPlatformNames() [1/2]
| static const TArray< FName > FDataDrivenPlatformInfoRegistry::GetSortedPlatformNames |
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inlinestatic |
◆ GetSortedPlatformNames() [2/2]
Get sorted platorm infos or names. PlatformType is used to choose between true platforms and platform groups (or other fake platforms)
◆ GetValidPlatformDirectoryNames()
| static const TArray< FString > & FDataDrivenPlatformInfoRegistry::GetValidPlatformDirectoryNames |
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Gets a set of platform names based on GetAllPlatformInfos, their AdditionalRestrictedFolders, and possibly filtered based on what editor has support compiled for This is not necessarily the same as IniParents, although there is overlap - IniParents come from chaining DDPIs, so those will be in GetAllPlatformInfos already to be checked
◆ LoadDataDrivenIniFile()
| bool FDataDrivenPlatformInfoRegistry::LoadDataDrivenIniFile |
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int32 |
Index, |
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FConfigFile & |
IniFile, |
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FString & |
PlatformName |
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Load the given ini file, and
The documentation for this struct was generated from the following files: