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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DataTable.h>
Public Member Functions | |
| FDataTableRowHandle () | |
| bool | IsNull () const |
| template<class T > | |
| T * | GetRow (const TCHAR *ContextString) const |
| template<class T > | |
| T * | GetRow (const FString &ContextString) const |
| FString | ToDebugString (bool bUseFullPath=false) const |
| ENGINE_API bool | operator== (FDataTableRowHandle const &Other) const |
| ENGINE_API bool | operator!= (FDataTableRowHandle const &Other) const |
| ENGINE_API void | PostSerialize (const FArchive &Ar) |
Public Attributes | |
| TObjectPtr< const UDataTable > | DataTable |
| FName | RowName |
Handle to a particular row in a table
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Get the row straight from the row handle
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Returns true if this handle is specifically pointing to nothing
| bool FDataTableRowHandle::operator!= | ( | FDataTableRowHandle const & | Other | ) | const |
| bool FDataTableRowHandle::operator== | ( | FDataTableRowHandle const & | Other | ) | const |
| TObjectPtr<const UDataTable> FDataTableRowHandle::DataTable |
Pointer to table we want a row from
| FName FDataTableRowHandle::RowName |
Name of row in the table that we want