UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDataflowNodeDebugDrawSettings Struct Reference

#include <DataflowDebugDraw.h>

Public Member Functions

 UPROPERTY (EditAnywhere, Category="Debug Draw", meta=(EditCondition="RenderType==EDataflowDebugDrawRenderType::Shaded", EditConditionHides))
 
 UPROPERTY (EditAnywhere, Category="Debug Draw")
 
 UPROPERTY (EditAnywhere, Category="Debug Draw", meta=(ClampMin="0.1", ClampMax="10.0"))
 
DATAFLOWENGINE_API void SetDebugDrawSettings (IDataflowDebugDrawInterface &DataflowRenderingInterface) const
 

Public Attributes

EDataflowDebugDrawRenderType RenderType = EDataflowDebugDrawRenderType::Wireframe
 
bool bTranslucent = true
 
FLinearColor Color = FLinearColor::Gray
 
float LineWidthMultiplier = 1.f
 

Detailed Description

DebugDraw basic common settings

Member Function Documentation

◆ SetDebugDrawSettings()

void FDataflowNodeDebugDrawSettings::SetDebugDrawSettings ( IDataflowDebugDrawInterface DataflowRenderingInterface) const

◆ UPROPERTY() [1/3]

FDataflowNodeDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw" 
)

◆ UPROPERTY() [2/3]

FDataflowNodeDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw",
meta  = (ClampMin="0.1", ClampMax="10.0") 
)

◆ UPROPERTY() [3/3]

FDataflowNodeDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw",
meta  = (EditCondition="RenderType==EDataflowDebugDrawRenderType::Shaded", EditConditionHides) 
)

Member Data Documentation

◆ bTranslucent

bool FDataflowNodeDebugDrawSettings::bTranslucent = true

◆ Color

FLinearColor FDataflowNodeDebugDrawSettings::Color = FLinearColor::Gray

◆ LineWidthMultiplier

float FDataflowNodeDebugDrawSettings::LineWidthMultiplier = 1.f

◆ RenderType

EDataflowDebugDrawRenderType FDataflowNodeDebugDrawSettings::RenderType = EDataflowDebugDrawRenderType::Wireframe

The documentation for this struct was generated from the following files: