UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDataflowNodeSphereCoveringDebugDrawSettings Struct Reference

#include <DataflowDebugDraw.h>

Public Member Functions

 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering", meta=(EditCondition="RenderType==EDataflowDebugDrawRenderType::Shaded", EditConditionHides))
 
 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering", meta=(ClampMin="0.1", ClampMax="10.0"))
 
 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering")
 
 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering", meta=(EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::Single", EditConditionHides))
 
 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering", meta=(EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::ColorByRadius", EditConditionHides))
 
 UPROPERTY (EditAnywhere, Category="Debug Draw - Sphere Covering", meta=(EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::ColorByRadius", EditConditionHides))
 

Public Attributes

bool bDisplaySphereCovering = false
 
EDataflowDebugDrawRenderType RenderType = EDataflowDebugDrawRenderType::Wireframe
 
bool bTranslucent = true
 
float LineWidthMultiplier = .25f
 
EDataflowSphereCoveringColorMethod ColorMethod = EDataflowSphereCoveringColorMethod::Single
 
FLinearColor Color = FLinearColor::Red
 
int32 ColorRandomSeed = 0
 
FLinearColor ColorA = FLinearColor::Red
 
FLinearColor ColorB = FLinearColor::Blue
 

Member Function Documentation

◆ UPROPERTY() [1/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering" 
)

◆ UPROPERTY() [2/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering",
meta  = (ClampMin="0.1", ClampMax="10.0") 
)

◆ UPROPERTY() [3/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering",
meta  = (EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::ColorByRadius", EditConditionHides) 
)

◆ UPROPERTY() [4/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering",
meta  = (EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::ColorByRadius", EditConditionHides) 
)

◆ UPROPERTY() [5/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering",
meta  = (EditCondition="ColorMethod == EDataflowSphereCoveringColorMethod::Single", EditConditionHides) 
)

◆ UPROPERTY() [6/6]

FDataflowNodeSphereCoveringDebugDrawSettings::UPROPERTY ( EditAnywhere  ,
Category  = "Debug Draw - Sphere Covering",
meta  = (EditCondition="RenderType==EDataflowDebugDrawRenderType::Shaded", EditConditionHides) 
)

Member Data Documentation

◆ bDisplaySphereCovering

bool FDataflowNodeSphereCoveringDebugDrawSettings::bDisplaySphereCovering = false

Display sphere covering

◆ bTranslucent

bool FDataflowNodeSphereCoveringDebugDrawSettings::bTranslucent = true

◆ Color

FLinearColor FDataflowNodeSphereCoveringDebugDrawSettings::Color = FLinearColor::Red

◆ ColorA

FLinearColor FDataflowNodeSphereCoveringDebugDrawSettings::ColorA = FLinearColor::Red

◆ ColorB

FLinearColor FDataflowNodeSphereCoveringDebugDrawSettings::ColorB = FLinearColor::Blue

◆ ColorMethod

EDataflowSphereCoveringColorMethod FDataflowNodeSphereCoveringDebugDrawSettings::ColorMethod = EDataflowSphereCoveringColorMethod::Single

◆ ColorRandomSeed

int32 FDataflowNodeSphereCoveringDebugDrawSettings::ColorRandomSeed = 0

Random seed

◆ LineWidthMultiplier

float FDataflowNodeSphereCoveringDebugDrawSettings::LineWidthMultiplier = .25f

◆ RenderType

EDataflowDebugDrawRenderType FDataflowNodeSphereCoveringDebugDrawSettings::RenderType = EDataflowDebugDrawRenderType::Wireframe

The documentation for this struct was generated from the following file: