UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDatasmithTransformFrameInfo Struct Reference

#include <DatasmithTypes.h>

Public Member Functions

 FDatasmithTransformFrameInfo (int32 InFrameNumber, const FVector &InVec)
 
 FDatasmithTransformFrameInfo (int32 InFrameNumber, const FQuat &InQuat)
 
 FDatasmithTransformFrameInfo (int32 InFrameNumber, double InX, double InY, double InZ)
 
UE_API bool operator== (const FDatasmithTransformFrameInfo &Other) const
 
UE_API bool IsValid () const
 

Public Attributes

int32 FrameNumber
 
double X
 
double Y
 
double Z
 

Static Public Attributes

static UE_API FDatasmithTransformFrameInfo InvalidFrameInfo
 

Detailed Description

FDatasmithTransformFrameInfo holds the data for the transform values of a frame The transform values must be relative to the parent The rotation is represented as Euler angles in degrees

Constructor & Destructor Documentation

◆ FDatasmithTransformFrameInfo() [1/3]

FDatasmithTransformFrameInfo::FDatasmithTransformFrameInfo ( int32  InFrameNumber,
const FVector InVec 
)
inline

◆ FDatasmithTransformFrameInfo() [2/3]

FDatasmithTransformFrameInfo::FDatasmithTransformFrameInfo ( int32  InFrameNumber,
const FQuat InQuat 
)
inline

◆ FDatasmithTransformFrameInfo() [3/3]

FDatasmithTransformFrameInfo::FDatasmithTransformFrameInfo ( int32  InFrameNumber,
double  InX,
double  InY,
double  InZ 
)
inline

Member Function Documentation

◆ IsValid()

bool FDatasmithTransformFrameInfo::IsValid ( ) const

◆ operator==()

bool FDatasmithTransformFrameInfo::operator== ( const FDatasmithTransformFrameInfo Other) const

Member Data Documentation

◆ FrameNumber

int32 FDatasmithTransformFrameInfo::FrameNumber

◆ InvalidFrameInfo

FDatasmithTransformFrameInfo FDatasmithTransformFrameInfo::InvalidFrameInfo
static

◆ X

double FDatasmithTransformFrameInfo::X

◆ Y

double FDatasmithTransformFrameInfo::Y

◆ Z

double FDatasmithTransformFrameInfo::Z

The documentation for this struct was generated from the following files: