UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDebugRenderSceneProxy::FArrowLine Struct Reference

#include <DebugRenderSceneProxy.h>

Public Member Functions

 FArrowLine (const FVector &InStart, const FVector &InEnd, const FColor &InColor, const float InMag=0.0f)
 
ENGINE_API void Draw (FPrimitiveDrawInterface *PDI) const
 
ENGINE_API void Draw (FPrimitiveDrawInterface *PDI, const float InMag) const
 

Public Attributes

FVector Start
 
FVector End
 
FColor Color
 
float Mag
 

Detailed Description

Struct to hold info about arrowed lines to render.

Constructor & Destructor Documentation

◆ FArrowLine()

FDebugRenderSceneProxy::FArrowLine::FArrowLine ( const FVector InStart,
const FVector InEnd,
const FColor InColor,
const float  InMag = 0.0f 
)
inline

Member Function Documentation

◆ Draw() [1/2]

void FDebugRenderSceneProxy::FArrowLine::Draw ( FPrimitiveDrawInterface PDI) const

◆ Draw() [2/2]

void FDebugRenderSceneProxy::FArrowLine::Draw ( FPrimitiveDrawInterface PDI,
const float  InMag 
) const

Member Data Documentation

◆ Color

FColor FDebugRenderSceneProxy::FArrowLine::Color

◆ End

FVector FDebugRenderSceneProxy::FArrowLine::End

◆ Mag

float FDebugRenderSceneProxy::FArrowLine::Mag

◆ Start

FVector FDebugRenderSceneProxy::FArrowLine::Start

The documentation for this struct was generated from the following files: