UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDebugRenderSceneProxy::FCoordinateSystem Struct Reference

#include <DebugRenderSceneProxy.h>

Public Member Functions

 FCoordinateSystem ()=delete
 
 FCoordinateSystem (const FVector &InAxisLoc, const FRotator &InAxisRot, const float InScale, const FColor &InColor, const float InThickness)
 
ENGINE_API void Draw (FPrimitiveDrawInterface *PDI) const
 

Public Attributes

FVector AxisLoc
 
FRotator AxisRot
 
float Scale
 
FColor Color
 
float Thickness
 

Constructor & Destructor Documentation

◆ FCoordinateSystem() [1/2]

FDebugRenderSceneProxy::FCoordinateSystem::FCoordinateSystem ( )
delete

◆ FCoordinateSystem() [2/2]

FDebugRenderSceneProxy::FCoordinateSystem::FCoordinateSystem ( const FVector InAxisLoc,
const FRotator InAxisRot,
const float  InScale,
const FColor InColor,
const float  InThickness 
)
inline

Member Function Documentation

◆ Draw()

void FDebugRenderSceneProxy::FCoordinateSystem::Draw ( FPrimitiveDrawInterface PDI) const

Member Data Documentation

◆ AxisLoc

FVector FDebugRenderSceneProxy::FCoordinateSystem::AxisLoc

◆ AxisRot

FRotator FDebugRenderSceneProxy::FCoordinateSystem::AxisRot

◆ Color

FColor FDebugRenderSceneProxy::FCoordinateSystem::Color

◆ Scale

float FDebugRenderSceneProxy::FCoordinateSystem::Scale

◆ Thickness

float FDebugRenderSceneProxy::FCoordinateSystem::Thickness

The documentation for this struct was generated from the following files: