UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDebugRenderSceneProxy::FDebugLine Struct Reference

#include <DebugRenderSceneProxy.h>

Public Member Functions

 FDebugLine (const FVector &InStart, const FVector &InEnd, const FColor &InColor, const float InThickness=0.f)
 
ENGINE_API void Draw (FPrimitiveDrawInterface *PDI) const
 

Public Attributes

FVector Start
 
FVector End
 
FColor Color
 
float Thickness
 

Detailed Description

Struct to hold info about lines to render.

Constructor & Destructor Documentation

◆ FDebugLine()

FDebugRenderSceneProxy::FDebugLine::FDebugLine ( const FVector InStart,
const FVector InEnd,
const FColor InColor,
const float  InThickness = 0.f 
)
inline

Member Function Documentation

◆ Draw()

void FDebugRenderSceneProxy::FDebugLine::Draw ( FPrimitiveDrawInterface PDI) const

Member Data Documentation

◆ Color

FColor FDebugRenderSceneProxy::FDebugLine::Color

◆ End

FVector FDebugRenderSceneProxy::FDebugLine::End

◆ Start

FVector FDebugRenderSceneProxy::FDebugLine::Start

◆ Thickness

float FDebugRenderSceneProxy::FDebugLine::Thickness

The documentation for this struct was generated from the following files: