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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DebugRenderSceneProxy.h>
Public Member Functions | |
| FMaterialCache (FMeshElementCollector &InCollector, bool bUseLight=false, UMaterial *InMaterial=nullptr) | |
| FMaterialRenderProxy * | operator[] (FLinearColor Color) |
Public Attributes | |
| FMeshElementCollector & | Collector |
| TMap< uint32, FMaterialRenderProxy * > | MeshColorInstances |
| TWeakObjectPtr< UMaterial > | SolidMeshMaterial |
| bool | bUseFakeLight = false |
| FDebugRenderSceneProxy::FMaterialCache::FMaterialCache | ( | FMeshElementCollector & | InCollector, |
| bool | bUseLight = false, |
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| UMaterial * | InMaterial = nullptr |
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| ) |
| FMaterialRenderProxy * FDebugRenderSceneProxy::FMaterialCache::operator[] | ( | FLinearColor | Color | ) |
| FMeshElementCollector& FDebugRenderSceneProxy::FMaterialCache::Collector |
| TMap<uint32, FMaterialRenderProxy*> FDebugRenderSceneProxy::FMaterialCache::MeshColorInstances |
| TWeakObjectPtr<UMaterial> FDebugRenderSceneProxy::FMaterialCache::SolidMeshMaterial |