![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <BlueprintGeneratedClass.h>
Public Member Functions | |
| FDebuggingInfoForSingleFunction () | |
Public Attributes | |
| TMap< int32, TWeakObjectPtr< UEdGraphNode > > | LineNumberToSourceNodeMap |
| TMap< int32, FEdGraphPinReference > | LineNumberToSourcePinMap |
| TMultiMap< FEdGraphPinReference, int32 > | SourcePinToLineNumbersMap |
| TMap< TWeakObjectPtr< UEdGraphNode >, FInt32Range > | PureNodeScriptCodeRangeMap |
| TMap< int32, TArray< TWeakObjectPtr< UEdGraphNode > > > | LineNumberToTunnelInstanceSourceNodesMap |
|
inline |
| TMap< int32, TWeakObjectPtr<UEdGraphNode> > FDebuggingInfoForSingleFunction::LineNumberToSourceNodeMap |
| TMap< int32, FEdGraphPinReference > FDebuggingInfoForSingleFunction::LineNumberToSourcePinMap |
| TMap< int32, TArray<TWeakObjectPtr<UEdGraphNode> > > FDebuggingInfoForSingleFunction::LineNumberToTunnelInstanceSourceNodesMap |
| TMap< TWeakObjectPtr<UEdGraphNode>, FInt32Range > FDebuggingInfoForSingleFunction::PureNodeScriptCodeRangeMap |
| TMultiMap< FEdGraphPinReference, int32 > FDebuggingInfoForSingleFunction::SourcePinToLineNumbersMap |