UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeferredCharacterRenderData Struct Reference

#include <FontTypes.h>

Public Attributes

int16 USize = 0
 
int16 VSize = 0
 
int16 StartU = 0
 
int16 StartV = 0
 
TArray< uint8RawPixels
 

Detailed Description

For a deferred atlas character insertion, this contains the subregion of the atlas previously reserved for a character and the pixels to copy into it. The subregion corresponds to the initial reserved atlas slot extents after padding

Member Data Documentation

◆ RawPixels

TArray<uint8> FDeferredCharacterRenderData::RawPixels

Source pixels to copy in subregion defined below

◆ StartU

int16 FDeferredCharacterRenderData::StartU = 0

Destination subregion x offset

◆ StartV

int16 FDeferredCharacterRenderData::StartV = 0

Destination subregion y offset

◆ USize

int16 FDeferredCharacterRenderData::USize = 0

Destination subregion width

◆ VSize

int16 FDeferredCharacterRenderData::VSize = 0

Destination subregion height


The documentation for this struct was generated from the following file: