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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FontTypes.h>
Public Attributes | |
| int16 | USize = 0 |
| int16 | VSize = 0 |
| int16 | StartU = 0 |
| int16 | StartV = 0 |
| TArray< uint8 > | RawPixels |
For a deferred atlas character insertion, this contains the subregion of the atlas previously reserved for a character and the pixels to copy into it. The subregion corresponds to the initial reserved atlas slot extents after padding
Source pixels to copy in subregion defined below
| int16 FDeferredCharacterRenderData::StartU = 0 |
Destination subregion x offset
| int16 FDeferredCharacterRenderData::StartV = 0 |
Destination subregion y offset
| int16 FDeferredCharacterRenderData::USize = 0 |
Destination subregion width
| int16 FDeferredCharacterRenderData::VSize = 0 |
Destination subregion height