UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeferredDecalSceneProxyDesc Struct Reference

#include <DeferredDecalSceneProxyDesc.h>

Public Member Functions

 FDeferredDecalSceneProxyDesc ()=default
 
UE_API FDeferredDecalSceneProxyDesc (const UDecalComponent *Decal)
 

Public Attributes

UMaterialInterfaceDecalMaterial = nullptr
 
const UDecalComponentComponent = nullptr
 
FTransform TransformWithDecalScale = FTransform::Identity
 
FBoxSphereBounds Bounds {}
 
FLinearColor DecalColor = FLinearColor::White
 
float InitializationWorldTimeSeconds = 0.0f
 
float FadeScreenSize = 0.0f
 
float FadeDuration = 0.0f
 
float FadeStartDelay = 0.0f
 
float FadeInDuration = 0.0f
 
float FadeInStartDelay = 0.0f
 
int32 SortOrder = INDEX_NONE
 
uint8 bDrawInGame: 1 = false
 
uint8 bDrawInEditor: 1 = false
 
uint8 bShouldFade: 1 = true
 

Constructor & Destructor Documentation

◆ FDeferredDecalSceneProxyDesc() [1/2]

FDeferredDecalSceneProxyDesc::FDeferredDecalSceneProxyDesc ( )
default

◆ FDeferredDecalSceneProxyDesc() [2/2]

FDeferredDecalSceneProxyDesc::FDeferredDecalSceneProxyDesc ( const UDecalComponent Decal)

Member Data Documentation

◆ bDrawInEditor

uint8 FDeferredDecalSceneProxyDesc::bDrawInEditor

◆ bDrawInGame

uint8 FDeferredDecalSceneProxyDesc::bDrawInGame

◆ Bounds

FBoxSphereBounds FDeferredDecalSceneProxyDesc::Bounds {}

◆ bShouldFade

uint8 FDeferredDecalSceneProxyDesc::bShouldFade

◆ Component

const UDecalComponent* FDeferredDecalSceneProxyDesc::Component = nullptr

◆ DecalColor

FLinearColor FDeferredDecalSceneProxyDesc::DecalColor = FLinearColor::White

◆ DecalMaterial

UMaterialInterface* FDeferredDecalSceneProxyDesc::DecalMaterial = nullptr

◆ FadeDuration

float FDeferredDecalSceneProxyDesc::FadeDuration = 0.0f

◆ FadeInDuration

float FDeferredDecalSceneProxyDesc::FadeInDuration = 0.0f

◆ FadeInStartDelay

float FDeferredDecalSceneProxyDesc::FadeInStartDelay = 0.0f

◆ FadeScreenSize

float FDeferredDecalSceneProxyDesc::FadeScreenSize = 0.0f

◆ FadeStartDelay

float FDeferredDecalSceneProxyDesc::FadeStartDelay = 0.0f

◆ InitializationWorldTimeSeconds

float FDeferredDecalSceneProxyDesc::InitializationWorldTimeSeconds = 0.0f

◆ SortOrder

int32 FDeferredDecalSceneProxyDesc::SortOrder = INDEX_NONE

◆ TransformWithDecalScale

FTransform FDeferredDecalSceneProxyDesc::TransformWithDecalScale = FTransform::Identity

The documentation for this struct was generated from the following files: