#include <DeferredDecalSceneProxyDesc.h>
◆ FDeferredDecalSceneProxyDesc() [1/2]
| FDeferredDecalSceneProxyDesc::FDeferredDecalSceneProxyDesc |
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default |
◆ FDeferredDecalSceneProxyDesc() [2/2]
| FDeferredDecalSceneProxyDesc::FDeferredDecalSceneProxyDesc |
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const UDecalComponent * |
Decal | ) |
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◆ bDrawInEditor
| uint8 FDeferredDecalSceneProxyDesc::bDrawInEditor |
◆ bDrawInGame
| uint8 FDeferredDecalSceneProxyDesc::bDrawInGame |
◆ Bounds
◆ bShouldFade
| uint8 FDeferredDecalSceneProxyDesc::bShouldFade |
◆ Component
◆ DecalColor
◆ DecalMaterial
◆ FadeDuration
| float FDeferredDecalSceneProxyDesc::FadeDuration = 0.0f |
◆ FadeInDuration
| float FDeferredDecalSceneProxyDesc::FadeInDuration = 0.0f |
◆ FadeInStartDelay
| float FDeferredDecalSceneProxyDesc::FadeInStartDelay = 0.0f |
◆ FadeScreenSize
| float FDeferredDecalSceneProxyDesc::FadeScreenSize = 0.0f |
◆ FadeStartDelay
| float FDeferredDecalSceneProxyDesc::FadeStartDelay = 0.0f |
◆ InitializationWorldTimeSeconds
| float FDeferredDecalSceneProxyDesc::InitializationWorldTimeSeconds = 0.0f |
◆ SortOrder
◆ TransformWithDecalScale
The documentation for this struct was generated from the following files: