UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeferredScriptLoader Struct Reference
+ Inheritance diagram for FDeferredScriptLoader:

Public Member Functions

 FDeferredScriptLoader (const FStructScriptLoader &RHS, UStruct *ScriptContainer)
 
bool Resolve (FArchive &Ar)
 

Detailed Description

Pairs a FStructScriptLoader with the target script container (so that the script can be properly serialized in at a later time).

Constructor & Destructor Documentation

◆ FDeferredScriptLoader()

FDeferredScriptLoader::FDeferredScriptLoader ( const FStructScriptLoader RHS,
UStruct ScriptContainer 
)

Member Function Documentation

◆ Resolve()

bool FDeferredScriptLoader::Resolve ( FArchive Ar)

If the target script container is still valid, then this will load it with script bytecode from the supplied archiver (expects that the archiver is the same one that originally attempted to load the script).

Parameters
ArThe archiver that this script was originally supposed to load with.
Returns
True if the target was loaded with new bytecode, otherwise false.

The documentation for this struct was generated from the following file: