![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Inheritance diagram for FDeferredScriptLoader:Public Member Functions | |
| FDeferredScriptLoader (const FStructScriptLoader &RHS, UStruct *ScriptContainer) | |
| bool | Resolve (FArchive &Ar) |
Pairs a FStructScriptLoader with the target script container (so that the script can be properly serialized in at a later time).
| FDeferredScriptLoader::FDeferredScriptLoader | ( | const FStructScriptLoader & | RHS, |
| UStruct * | ScriptContainer | ||
| ) |
If the target script container is still valid, then this will load it with script bytecode from the supplied archiver (expects that the archiver is the same one that originally attempted to load the script).
| Ar | The archiver that this script was originally supposed to load with. |