UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeferredWindowsMessage Struct Reference

#include <WindowsApplication.h>

Public Member Functions

 FDeferredWindowsMessage (const TSharedPtr< FWindowsWindow > &InNativeWindow, HWND InHWnd, uint32 InMessage, WPARAM InWParam, LPARAM InLParam, int32 InX=0, int32 InY=0, uint32 InRawInputFlags=0)
 

Public Attributes

TWeakPtr< FWindowsWindowNativeWindow
 
HWND hWND
 
uint32 Message
 
WPARAM wParam
 
LPARAM lParam
 
int32 X
 
int32 Y
 
uint32 RawInputFlags
 

Constructor & Destructor Documentation

◆ FDeferredWindowsMessage()

FDeferredWindowsMessage::FDeferredWindowsMessage ( const TSharedPtr< FWindowsWindow > &  InNativeWindow,
HWND  InHWnd,
uint32  InMessage,
WPARAM  InWParam,
LPARAM  InLParam,
int32  InX = 0,
int32  InY = 0,
uint32  InRawInputFlags = 0 
)
inline

Member Data Documentation

◆ hWND

HWND FDeferredWindowsMessage::hWND

Window handle

◆ lParam

LPARAM FDeferredWindowsMessage::lParam

◆ Message

uint32 FDeferredWindowsMessage::Message

Message code

◆ NativeWindow

TWeakPtr<FWindowsWindow> FDeferredWindowsMessage::NativeWindow

Native window that received the message

◆ RawInputFlags

uint32 FDeferredWindowsMessage::RawInputFlags

◆ wParam

WPARAM FDeferredWindowsMessage::wParam

Message data

◆ X

int32 FDeferredWindowsMessage::X

Mouse coordinates

◆ Y

int32 FDeferredWindowsMessage::Y

The documentation for this struct was generated from the following file: