UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDepthFieldGlowInfo Struct Reference

#include <EngineTypes.h>

Public Member Functions

 FDepthFieldGlowInfo ()
 
bool operator== (const FDepthFieldGlowInfo &Other) const
 
bool operator!= (const FDepthFieldGlowInfo &Other) const
 

Public Attributes

uint32 bEnableGlow:1
 
FLinearColor GlowColor
 
FVector2D GlowOuterRadius
 
FVector2D GlowInnerRadius
 

Detailed Description

Info for glow when using depth field rendering

Constructor & Destructor Documentation

◆ FDepthFieldGlowInfo()

FDepthFieldGlowInfo::FDepthFieldGlowInfo ( )
inline

Member Function Documentation

◆ operator!=()

bool FDepthFieldGlowInfo::operator!= ( const FDepthFieldGlowInfo Other) const
inline

◆ operator==()

bool FDepthFieldGlowInfo::operator== ( const FDepthFieldGlowInfo Other) const
inline

Member Data Documentation

◆ bEnableGlow

uint32 FDepthFieldGlowInfo::bEnableGlow

Whether to turn on the outline glow (depth field fonts only)

◆ GlowColor

FLinearColor FDepthFieldGlowInfo::GlowColor

Base color to use for the glow

◆ GlowInnerRadius

FVector2D FDepthFieldGlowInfo::GlowInnerRadius

If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y

◆ GlowOuterRadius

FVector2D FDepthFieldGlowInfo::GlowOuterRadius

If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y


The documentation for this struct was generated from the following file: