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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EngineTypes.h>
Public Member Functions | |
| FDepthFieldGlowInfo () | |
| bool | operator== (const FDepthFieldGlowInfo &Other) const |
| bool | operator!= (const FDepthFieldGlowInfo &Other) const |
Public Attributes | |
| uint32 | bEnableGlow:1 |
| FLinearColor | GlowColor |
| FVector2D | GlowOuterRadius |
| FVector2D | GlowInnerRadius |
Info for glow when using depth field rendering
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| uint32 FDepthFieldGlowInfo::bEnableGlow |
Whether to turn on the outline glow (depth field fonts only)
| FLinearColor FDepthFieldGlowInfo::GlowColor |
Base color to use for the glow
| FVector2D FDepthFieldGlowInfo::GlowInnerRadius |
If bEnableGlow, outline glow inner radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 1 at GlowInnerRadius.X and 0 at GlowInnerRadius.Y
| FVector2D FDepthFieldGlowInfo::GlowOuterRadius |
If bEnableGlow, outline glow outer radius (0 to 1, 0.5 is edge of character silhouette) glow influence will be 0 at GlowOuterRadius.X and 1 at GlowOuterRadius.Y