UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeviceColorCurveData Struct Reference

#include <InputDeviceProperties.h>

Public Attributes

bool bEnable = true
 
bool bResetAfterCompletion = true
 
TObjectPtr< UCurveLinearColorDeviceColorCurve
 

Detailed Description

Set the color of an Input Device to a static color. This will NOT reset the device color when the property is done evaluating. You can think of this as a "One Shot" effect, where you set the device property color.

NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform. Data required for setting the Input Device Color

Member Data Documentation

◆ bEnable

bool FDeviceColorCurveData::bEnable = true

True if the light should be enabled at all

◆ bResetAfterCompletion

bool FDeviceColorCurveData::bResetAfterCompletion = true

If true, the light color will be reset to "off" after the curve values are finished evaluating.

◆ DeviceColorCurve

TObjectPtr<UCurveLinearColor> FDeviceColorCurveData::DeviceColorCurve

The color the device light should be


The documentation for this struct was generated from the following file: