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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InputDeviceProperties.h>
Public Attributes | |
| bool | bEnable = true |
| bool | bResetAfterCompletion = true |
| TObjectPtr< UCurveLinearColor > | DeviceColorCurve |
Set the color of an Input Device to a static color. This will NOT reset the device color when the property is done evaluating. You can think of this as a "One Shot" effect, where you set the device property color.
NOTE: This property has platform specific implementations and may behave differently per platform. See the docs for more details on each platform. Data required for setting the Input Device Color
If true, the light color will be reset to "off" after the curve values are finished evaluating.
| TObjectPtr<UCurveLinearColor> FDeviceColorCurveData::DeviceColorCurve |
The color the device light should be