UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDeviceColorData Struct Reference

#include <InputDeviceProperties.h>

Public Attributes

bool bEnable = true
 
bool bResetAfterCompletion = false
 
FColor LightColor = FColor::White
 

Detailed Description

Data required for setting the Input Device Color

Member Data Documentation

◆ bEnable

bool FDeviceColorData::bEnable = true

True if the light should be enabled at all

◆ bResetAfterCompletion

bool FDeviceColorData::bResetAfterCompletion = false

If true, the light color will be reset to "off" after this property has been evaluated.

◆ LightColor

FColor FDeviceColorData::LightColor = FColor::White

The color to set the light on


The documentation for this struct was generated from the following file: