#include <SceneComponent.h>
A SceneComponent has a transform and supports attachment, but has no rendering or collision capabilities. Useful as a 'dummy' component in the hierarchy to offset others.
- See also
- Scene Components Struct to allow direct access to the AttachChildren array for a handful of cases that will require more work than can be done
immediately to fix up in light of the privatization steps
◆ FBlueprintCompileReinstancer
| friend class FBlueprintCompileReinstancer |
|
friend |
◆ FBlueprintThumbnailScene
| friend class FBlueprintThumbnailScene |
|
friend |
◆ FClassThumbnailScene
| friend class FClassThumbnailScene |
|
friend |
◆ FComponentEditorUtils
| friend class FComponentEditorUtils |
|
friend |
◆ FResetSceneComponentAfterCopy
◆ UChildActorComponent
| friend class UChildActorComponent |
|
friend |
The documentation for this struct was generated from the following file: