UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FDirectLinkMsg_EndpointState Struct Reference

#include <DirectLinkMessages.h>

Public Member Functions

 GENERATED_BODY ()
 
 FDirectLinkMsg_EndpointState ()=default
 
 FDirectLinkMsg_EndpointState (uint32 StateRevision, uint32 MinProtocolVersion, uint32 MaxProtocolVersion)
 

Public Attributes

uint32 StateRevision = 0
 
uint32 MinProtocolVersion = 0
 
uint32 ProtocolVersion = 0
 
FString UEVersion
 
FString ComputerName
 
FString UserName
 
uint32 ProcessId = 0
 
FString ExecutableName
 
FString NiceName
 
TArray< FNamedIdDestinations
 
TArray< FNamedIdSources
 

Constructor & Destructor Documentation

◆ FDirectLinkMsg_EndpointState() [1/2]

FDirectLinkMsg_EndpointState::FDirectLinkMsg_EndpointState ( )
default

◆ FDirectLinkMsg_EndpointState() [2/2]

FDirectLinkMsg_EndpointState::FDirectLinkMsg_EndpointState ( uint32  StateRevision,
uint32  MinProtocolVersion,
uint32  MaxProtocolVersion 
)
inline

Member Function Documentation

◆ GENERATED_BODY()

FDirectLinkMsg_EndpointState::GENERATED_BODY ( )

Member Data Documentation

◆ ComputerName

FString FDirectLinkMsg_EndpointState::ComputerName

◆ Destinations

TArray<FNamedId> FDirectLinkMsg_EndpointState::Destinations

◆ ExecutableName

FString FDirectLinkMsg_EndpointState::ExecutableName

◆ MinProtocolVersion

uint32 FDirectLinkMsg_EndpointState::MinProtocolVersion = 0

◆ NiceName

FString FDirectLinkMsg_EndpointState::NiceName

◆ ProcessId

uint32 FDirectLinkMsg_EndpointState::ProcessId = 0

◆ ProtocolVersion

uint32 FDirectLinkMsg_EndpointState::ProtocolVersion = 0

◆ Sources

TArray<FNamedId> FDirectLinkMsg_EndpointState::Sources

◆ StateRevision

uint32 FDirectLinkMsg_EndpointState::StateRevision = 0

◆ UEVersion

FString FDirectLinkMsg_EndpointState::UEVersion

◆ UserName

FString FDirectLinkMsg_EndpointState::UserName

The documentation for this struct was generated from the following file: