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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FDockingDragOperation.h>
Public Member Functions | |
| FDockTarget () | |
| FDockTarget (const TSharedPtr< class SDockingNode > &InTargetNode, SDockingNode::RelativeDirection InDockDirection) | |
| bool | operator== (const FDockTarget &Other) |
| bool | operator!= (const FDockTarget &Other) |
Public Attributes | |
| TWeakPtr< class SDockingNode > | TargetNode |
| SDockingNode::RelativeDirection | DockDirection |
Represents a target for the user re-arranging some layout. A user expresses their desire to re-arrange layout by placing a tab relative to some layout node. e.g. I want my tab left of the viewport tab.
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| SDockingNode::RelativeDirection FDockingDragOperation::FDockTarget::DockDirection |
Relation to node where we will put the tab.
| TWeakPtr<class SDockingNode> FDockingDragOperation::FDockTarget::TargetNode |
We'll put the tab relative to this node