![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <Edge.h>
Public Member Functions | |
| FEdge ()=default | |
| FEdge (FVector V1, FVector V2) | |
| bool | operator== (const FEdge &E) const |
Public Attributes | |
| FVector | Vertex [2] |
| int32 | Count |
Implements an edge consisting of two vertices.
|
default |
Default constructor (no initialization).
Creates and initializes a new edge from two vertices.
| V1 | The first vertex. |
| V2 | The second vertex. |
Compares this edge with another.
| E | The other edge. |
| int32 FEdge::Count |
Holds a temporary variable used when creating arrays of unique edges.
| FVector FEdge::Vertex[2] |
Holds the edge vertices.