UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEngineServicePong Struct Reference

#include <EngineServiceMessages.h>

Public Attributes

FString CurrentLevel
 
int32 EngineVersion =0
 
bool HasBegunPlay =false
 
FGuid InstanceId
 
FString InstanceType
 
FGuid SessionId
 
float WorldTimeSeconds =0.0f
 

Detailed Description

Implements a message for responding to a request to discover engine instances on the network.

Member Data Documentation

◆ CurrentLevel

FString FEngineServicePong::CurrentLevel

Holds the name of the currently loaded level, if any.

◆ EngineVersion

int32 FEngineServicePong::EngineVersion =0

Holds the engine version.

◆ HasBegunPlay

bool FEngineServicePong::HasBegunPlay =false

Holds a flag indicating whether game play has begun.

◆ InstanceId

FGuid FEngineServicePong::InstanceId

Holds the instance identifier.

◆ InstanceType

FString FEngineServicePong::InstanceType

Holds the type of the engine instance.

◆ SessionId

FGuid FEngineServicePong::SessionId

Holds the identifier of the session that the application belongs to.

◆ WorldTimeSeconds

float FEngineServicePong::WorldTimeSeconds =0.0f

Holds the time in seconds since the world was loaded.


The documentation for this struct was generated from the following file: