#include <EulerTransform.h>
◆ FReal
◆ FEulerTransform() [1/4]
| FEulerTransform::FEulerTransform |
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inline |
◆ FEulerTransform() [2/4]
| FEulerTransform::FEulerTransform |
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const FVector & |
InLocation, |
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const FRotator & |
InRotation, |
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const FVector & |
InScale |
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inline |
◆ FEulerTransform() [3/4]
| FEulerTransform::FEulerTransform |
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const FRotator & |
InRotation, |
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const FVector & |
InLocation, |
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const FVector & |
InScale |
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) |
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inline |
◆ FEulerTransform() [4/4]
| FEulerTransform::FEulerTransform |
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const FTransform & |
InTransform | ) |
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inlineexplicit |
◆ Equals()
◆ FromFTransform()
| void FEulerTransform::FromFTransform |
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const FTransform & |
InTransform | ) |
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inline |
Convert from an FTransform
◆ GetLocation()
| const FVector & FEulerTransform::GetLocation |
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const |
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inline |
◆ GetRotation()
| FQuat FEulerTransform::GetRotation |
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const |
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inline |
◆ GetScale3D()
| const FVector & FEulerTransform::GetScale3D |
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const |
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inline |
◆ NormalizeRotation()
| void FEulerTransform::NormalizeRotation |
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inline |
◆ Rotator()
| const FRotator & FEulerTransform::Rotator |
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const |
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◆ SetLocation()
| void FEulerTransform::SetLocation |
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const FVector & |
InValue | ) |
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inline |
◆ SetRotation()
| void FEulerTransform::SetRotation |
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const FQuat & |
InValue | ) |
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inline |
◆ SetRotator()
| void FEulerTransform::SetRotator |
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const FRotator & |
InValue | ) |
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inline |
◆ SetScale3D()
| void FEulerTransform::SetScale3D |
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const FVector & |
InValue | ) |
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inline |
◆ ToFTransform()
| FTransform FEulerTransform::ToFTransform |
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const |
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inline |
◆ Identity
◆ Location
The translation of this transform
◆ Rotation
The rotation of this transform
◆ Scale
The scale of this transform
The documentation for this struct was generated from the following files: