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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AsyncLoading.h>
Public Member Functions | |
| FEventLoadNodeArray () | |
| bool | AddNode (FEventLoadNodePtr Node) |
| bool | RemoveNode (FEventLoadNodePtr Node) |
| FORCEINLINE FEventLoadNode & | GetNode (FEventLoadNodePtr Node, bool bCheckAdded=true) |
| void | Init (int32 InNumImports, int32 InNumExports) |
| void | Shutdown () |
| void | GetAddedNodes (TArray< FEventLoadNodePtr > &OutAddedNodes, FAsyncPackage *Owner) |
[EDL] Event Load Node Array
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| void FEventLoadNodeArray::GetAddedNodes | ( | TArray< FEventLoadNodePtr > & | OutAddedNodes, |
| FAsyncPackage * | Owner | ||
| ) |
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| void FEventLoadNodeArray::Shutdown | ( | ) |
| FEventLoadNode* FEventLoadNodeArray::Array |
| int32 FEventLoadNodeArray::NumExports |
| int32 FEventLoadNodeArray::NumImports |
| int32 FEventLoadNodeArray::OffsetToExports |
| int32 FEventLoadNodeArray::OffsetToImports |
| FEventLoadNode FEventLoadNodeArray::PackageNodes[int(EEventLoadNode::Package_NumPhases)] |
| int32 FEventLoadNodeArray::TotalNumberOfImportExportNodes |
| int32 FEventLoadNodeArray::TotalNumberOfNodesAdded |