UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEventLoadNodeArray Struct Reference

#include <AsyncLoading.h>

Public Member Functions

 FEventLoadNodeArray ()
 
bool AddNode (FEventLoadNodePtr Node)
 
bool RemoveNode (FEventLoadNodePtr Node)
 
FORCEINLINE FEventLoadNodeGetNode (FEventLoadNodePtr Node, bool bCheckAdded=true)
 
void Init (int32 InNumImports, int32 InNumExports)
 
void Shutdown ()
 
void GetAddedNodes (TArray< FEventLoadNodePtr > &OutAddedNodes, FAsyncPackage *Owner)
 

Public Attributes

FEventLoadNode PackageNodes [int(EEventLoadNode::Package_NumPhases)]
 
FEventLoadNodeArray
 
int32 TotalNumberOfImportExportNodes
 
int32 TotalNumberOfNodesAdded
 
int32 NumImports
 
int32 NumExports
 
int32 OffsetToImports
 
int32 OffsetToExports
 

Detailed Description

[EDL] Event Load Node Array

Constructor & Destructor Documentation

◆ FEventLoadNodeArray()

FEventLoadNodeArray::FEventLoadNodeArray ( )
inline

Member Function Documentation

◆ AddNode()

bool FEventLoadNodeArray::AddNode ( FEventLoadNodePtr  Node)
inline

◆ GetAddedNodes()

void FEventLoadNodeArray::GetAddedNodes ( TArray< FEventLoadNodePtr > &  OutAddedNodes,
FAsyncPackage Owner 
)

◆ GetNode()

FORCEINLINE FEventLoadNode & FEventLoadNodeArray::GetNode ( FEventLoadNodePtr  Node,
bool  bCheckAdded = true 
)
inline

◆ Init()

void FEventLoadNodeArray::Init ( int32  InNumImports,
int32  InNumExports 
)

◆ RemoveNode()

bool FEventLoadNodeArray::RemoveNode ( FEventLoadNodePtr  Node)
inline

◆ Shutdown()

void FEventLoadNodeArray::Shutdown ( )

Member Data Documentation

◆ Array

FEventLoadNode* FEventLoadNodeArray::Array

◆ NumExports

int32 FEventLoadNodeArray::NumExports

◆ NumImports

int32 FEventLoadNodeArray::NumImports

◆ OffsetToExports

int32 FEventLoadNodeArray::OffsetToExports

◆ OffsetToImports

int32 FEventLoadNodeArray::OffsetToImports

◆ PackageNodes

FEventLoadNode FEventLoadNodeArray::PackageNodes[int(EEventLoadNode::Package_NumPhases)]

◆ TotalNumberOfImportExportNodes

int32 FEventLoadNodeArray::TotalNumberOfImportExportNodes

◆ TotalNumberOfNodesAdded

int32 FEventLoadNodeArray::TotalNumberOfNodesAdded

The documentation for this struct was generated from the following files: