UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FExternalMorphWeightData Struct Reference

#include <ExternalMorphSet.h>

Public Member Functions

ENGINE_API void UpdateNumActiveMorphTargets ()
 
void Reset ()
 
bool HasActiveMorphs () const
 

Public Attributes

TMap< int32, FExternalMorphSetWeightsMorphSets
 
int32 NumActiveMorphTargets = 0
 

Detailed Description

The morph target weight data for all external morph target sets.

Member Function Documentation

◆ HasActiveMorphs()

bool FExternalMorphWeightData::HasActiveMorphs ( ) const
inline

Check if we have active morph targets or not.

◆ Reset()

void FExternalMorphWeightData::Reset ( )
inline

Reset the morph target sets.

◆ UpdateNumActiveMorphTargets()

void FExternalMorphWeightData::UpdateNumActiveMorphTargets ( )

Update the number of active morph targets for all sets.

Member Data Documentation

◆ MorphSets

TMap<int32, FExternalMorphSetWeights> FExternalMorphWeightData::MorphSets

The map with a collection of morph sets. Each set can contains multiple morph targets.

◆ NumActiveMorphTargets

int32 FExternalMorphWeightData::NumActiveMorphTargets = 0

The number of active morph targets.


The documentation for this struct was generated from the following files: