UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEyeTrackerGazeData Struct Reference

#include <EyeTrackerTypes.h>

Public Member Functions

 FEyeTrackerGazeData ()
 

Public Attributes

FVector GazeOrigin
 
FVector GazeDirection
 
FVector FixationPoint
 
float ConfidenceValue
 
bool bIsLeftEyeBlink
 
bool bIsRightEyeBlink
 
float LeftPupilDiameter
 
float RightPupilDiameter
 

Detailed Description

Represents a unified gaze ray that incorporates both eyes.

Constructor & Destructor Documentation

◆ FEyeTrackerGazeData()

FEyeTrackerGazeData::FEyeTrackerGazeData ( )
inline

Member Data Documentation

◆ bIsLeftEyeBlink

bool FEyeTrackerGazeData::bIsLeftEyeBlink

Left eye blink data. True if the eye is close. False if the eye is open.

◆ bIsRightEyeBlink

bool FEyeTrackerGazeData::bIsRightEyeBlink

Right eye blink data. True if the eye is close. False if the eye is open.

◆ ConfidenceValue

float FEyeTrackerGazeData::ConfidenceValue

Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.

◆ FixationPoint

FVector FEyeTrackerGazeData::FixationPoint

Location that the eyes converge. This is the 3d point where the tracked viewer is looking.

◆ GazeDirection

FVector FEyeTrackerGazeData::GazeDirection

Forward direction of the unified gaze ray.

◆ GazeOrigin

FVector FEyeTrackerGazeData::GazeOrigin

Origin of the unified gaze ray.

◆ LeftPupilDiameter

float FEyeTrackerGazeData::LeftPupilDiameter

Diameter of the left pupil.

◆ RightPupilDiameter

float FEyeTrackerGazeData::RightPupilDiameter

Diameter of the right pupil


The documentation for this struct was generated from the following file: