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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EyeTrackerTypes.h>
Public Member Functions | |
| FEyeTrackerGazeData () | |
Public Attributes | |
| FVector | GazeOrigin |
| FVector | GazeDirection |
| FVector | FixationPoint |
| float | ConfidenceValue |
| bool | bIsLeftEyeBlink |
| bool | bIsRightEyeBlink |
| float | LeftPupilDiameter |
| float | RightPupilDiameter |
Represents a unified gaze ray that incorporates both eyes.
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inline |
| bool FEyeTrackerGazeData::bIsLeftEyeBlink |
Left eye blink data. True if the eye is close. False if the eye is open.
| bool FEyeTrackerGazeData::bIsRightEyeBlink |
Right eye blink data. True if the eye is close. False if the eye is open.
| float FEyeTrackerGazeData::ConfidenceValue |
Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.
| FVector FEyeTrackerGazeData::FixationPoint |
Location that the eyes converge. This is the 3d point where the tracked viewer is looking.
| FVector FEyeTrackerGazeData::GazeDirection |
Forward direction of the unified gaze ray.
| FVector FEyeTrackerGazeData::GazeOrigin |
Origin of the unified gaze ray.
| float FEyeTrackerGazeData::LeftPupilDiameter |
Diameter of the left pupil.
| float FEyeTrackerGazeData::RightPupilDiameter |
Diameter of the right pupil