UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FEyeTrackerStereoGazeData Struct Reference

#include <EyeTrackerTypes.h>

Public Member Functions

 FEyeTrackerStereoGazeData ()
 

Public Attributes

FVector LeftEyeOrigin
 
FVector LeftEyeDirection
 
FVector RightEyeOrigin
 
FVector RightEyeDirection
 
FVector FixationPoint
 
float ConfidenceValue
 

Detailed Description

Stereo gaze data that contains information for each eye individually. This may not be available with all devices.

Constructor & Destructor Documentation

◆ FEyeTrackerStereoGazeData()

FEyeTrackerStereoGazeData::FEyeTrackerStereoGazeData ( )
inline

Member Data Documentation

◆ ConfidenceValue

float FEyeTrackerStereoGazeData::ConfidenceValue

Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.

◆ FixationPoint

FVector FEyeTrackerStereoGazeData::FixationPoint

Location that the eyes converge. This is the 3d point where the tracked viewer is looking.

◆ LeftEyeDirection

FVector FEyeTrackerStereoGazeData::LeftEyeDirection

Forward direction of the left eye's gaze ray.

◆ LeftEyeOrigin

FVector FEyeTrackerStereoGazeData::LeftEyeOrigin

Origin of the left eye's gaze ray.

◆ RightEyeDirection

FVector FEyeTrackerStereoGazeData::RightEyeDirection

Forward direction of the right eye's gaze ray.

◆ RightEyeOrigin

FVector FEyeTrackerStereoGazeData::RightEyeOrigin

Origin of the right eye's gaze ray.


The documentation for this struct was generated from the following file: