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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <EyeTrackerTypes.h>
Public Member Functions | |
| FEyeTrackerStereoGazeData () | |
Public Attributes | |
| FVector | LeftEyeOrigin |
| FVector | LeftEyeDirection |
| FVector | RightEyeOrigin |
| FVector | RightEyeDirection |
| FVector | FixationPoint |
| float | ConfidenceValue |
Stereo gaze data that contains information for each eye individually. This may not be available with all devices.
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inline |
| float FEyeTrackerStereoGazeData::ConfidenceValue |
Value [0..1] that represents confidence in the gaze ray data above. Stable, reliably tracked eyes will be at or near 1. Fast-moving or unreliably tracked eyes will be at or near 0.
| FVector FEyeTrackerStereoGazeData::FixationPoint |
Location that the eyes converge. This is the 3d point where the tracked viewer is looking.
| FVector FEyeTrackerStereoGazeData::LeftEyeDirection |
Forward direction of the left eye's gaze ray.
| FVector FEyeTrackerStereoGazeData::LeftEyeOrigin |
Origin of the left eye's gaze ray.
| FVector FEyeTrackerStereoGazeData::RightEyeDirection |
Forward direction of the right eye's gaze ray.
| FVector FEyeTrackerStereoGazeData::RightEyeOrigin |
Origin of the right eye's gaze ray.