UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFXTimeData Struct Reference

#include <FXBudget.h>

Public Member Functions

 FFXTimeData ()
 
 FFXTimeData (float InGT, float InConcurrent, float InRT)
 

Public Attributes

float GT
 
float GTConcurrent
 
float RT
 

Detailed Description

Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.

Constructor & Destructor Documentation

◆ FFXTimeData() [1/2]

FFXTimeData::FFXTimeData ( )
inline

◆ FFXTimeData() [2/2]

FFXTimeData::FFXTimeData ( float  InGT,
float  InConcurrent,
float  InRT 
)
inline

Member Data Documentation

◆ GT

float FFXTimeData::GT

Total time of work that must run on the game thread.

◆ GTConcurrent

float FFXTimeData::GTConcurrent

Total time of potentially concurrent work spawned from the game thread. This may run on the Gamethread but can run concurrently.

◆ RT

float FFXTimeData::RT

Total render thread time.


The documentation for this struct was generated from the following file: