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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FastArraySerializer.h>
Inheritance diagram for FFastArraySerializerItem:Public Member Functions | |
| FFastArraySerializerItem () | |
| FFastArraySerializerItem (const FFastArraySerializerItem &InItem) | |
| FFastArraySerializerItem & | operator= (const FFastArraySerializerItem &In) |
| void | PreReplicatedRemove (const struct FFastArraySerializer &InArraySerializer) |
| void | PostReplicatedAdd (const struct FFastArraySerializer &InArraySerializer) |
| void | PostReplicatedChange (const struct FFastArraySerializer &InArraySerializer) |
| FString | GetDebugString () |
Public Attributes | |
| int32 | ReplicationID |
| int32 | ReplicationKey |
| int32 | MostRecentArrayReplicationKey |
Base struct for items using Fast TArray Replication
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Called when logging LogNetFastTArray (log or lower verbosity)
| InArraySerializer | Array serializer that owns the item and has triggered the replication call NOTE: intentionally not virtual; invoked via templated code, |
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Called after adding and serializing a new element
| InArraySerializer | Array serializer that owns the item and has triggered the replication call |
NOTE: intentionally not virtual; invoked via templated code,
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Called after updating an existing element with new data
| InArraySerializer | Array serializer that owns the item and has triggered the replication call NOTE: intentionally not virtual; invoked via templated code, |
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Called right before deleting element during replication.
| InArraySerializer | Array serializer that owns the item and has triggered the replication call |
NOTE: intentionally not virtual; invoked via templated code,
| int32 FFastArraySerializerItem::MostRecentArrayReplicationKey |
| int32 FFastArraySerializerItem::ReplicationID |
| int32 FFastArraySerializerItem::ReplicationKey |