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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| FFilteredShadowArrays ()=default | |
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default |
| FProjectedShadowInfoList FFilteredShadowArrays::CachedPreShadows |
| FProjectedShadowInfoList FFilteredShadowArrays::CachedSpotlightShadows |
| FProjectedShadowInfoList FFilteredShadowArrays::CachedWholeSceneDirectionalShadows |
| TBitArray<SceneRenderingAllocator> FFilteredShadowArrays::OnePassShadowUnsupportedLights |
| TArray<FProjectedShadowInfo*, TInlineAllocator<2, SceneRenderingAllocator> > FFilteredShadowArrays::ProjectedDistanceFieldShadows |
Distance field shadows to project. Used to avoid iterating through the scene lights array.
| FProjectedShadowInfoList FFilteredShadowArrays::Shadows |
| FProjectedShadowInfoList FFilteredShadowArrays::ShadowsToSetupViews |
| FProjectedShadowInfoList FFilteredShadowArrays::TranslucentShadows |
| FProjectedShadowInfoList FFilteredShadowArrays::WholeSceneDirectionalShadows |
| FProjectedShadowInfoList FFilteredShadowArrays::WholeScenePointShadows |