#include <SceneView.h>
◆ FFirstPersonParameters() [1/2]
| FFirstPersonParameters::FFirstPersonParameters |
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default |
◆ FFirstPersonParameters() [2/2]
| FFirstPersonParameters::FFirstPersonParameters |
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float |
InFOVCorrectionFactor, |
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float |
InScale, |
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bool |
bInUseParameters |
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inline |
◆ bUseParameters
| bool FFirstPersonParameters::bUseParameters = false |
If bUseParameters is true, FOV and Scale should be applied to primitives tagged as "IsFirstPerson".
◆ FOVCorrectionFactor
| float FFirstPersonParameters::FOVCorrectionFactor = 1.0f |
FOV correction factor applied to the first person transform used on primitives tagged as "IsFirstPerson". This should be computed as tan(SceneFOVRadians * 0.5) / tan(FirstPersonFOVRadians * 0.5).
◆ Scale
| float FFirstPersonParameters::Scale = 1.0f |
The scale to apply to primitives tagged as "IsFirstPerson". This is used to scale down primitives towards the camera such that they are small enough not to intersect with the scene.
The documentation for this struct was generated from the following file: