#include <FoliageType.h>
◆ FFoliageDensityFalloff()
| FFoliageDensityFalloff::FFoliageDensityFalloff |
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◆ GetDensityFalloffValue()
◆ IsInstanceFiltered()
◆ bUseFalloffCurve
| bool FFoliageDensityFalloff::bUseFalloffCurve = false |
◆ FalloffCurve
Density as a function of normalized distance (i.e. distance from Procedural Foliage Volume / Max Volume Extent). X = 0 corresponds to Normalized distance = 0, X = 1 corresponds to Normalized distance = Max distance. Y = 0 corresponds to 0% probability of keeping instance, Y = 1 corresponds to 100% probability of keeping instance.
The documentation for this struct was generated from the following files: