UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFoliageOcclusionResults Struct Reference

#include <HierarchicalStaticMeshSceneProxy.h>

Public Member Functions

 FFoliageOcclusionResults (TArray< bool > *InResults, int32 InResultsStart, int32 InNumResults)
 

Public Attributes

TArray< boolResults
 
int32 ResultsStart
 
int32 NumResults
 
uint32 FrameNumberRenderThread
 

Constructor & Destructor Documentation

◆ FFoliageOcclusionResults()

FFoliageOcclusionResults::FFoliageOcclusionResults ( TArray< bool > *  InResults,
int32  InResultsStart,
int32  InNumResults 
)
inline

Member Data Documentation

◆ FrameNumberRenderThread

uint32 FFoliageOcclusionResults::FrameNumberRenderThread

◆ NumResults

int32 FFoliageOcclusionResults::NumResults

◆ Results

TArray<bool> FFoliageOcclusionResults::Results

◆ ResultsStart

int32 FFoliageOcclusionResults::ResultsStart

The documentation for this struct was generated from the following file: