#include <FoliageType.h>
◆ FFoliageVertexColorChannelMask()
| FFoliageVertexColorChannelMask::FFoliageVertexColorChannelMask |
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◆ InvertMask
| uint32 FFoliageVertexColorChannelMask::InvertMask |
When unchecked, foliage instances will be placed only when the vertex color in the specified channel(s) is above the threshold amount. When checked, the vertex color must be less than the threshold amount
◆ MaskThreshold
| float FFoliageVertexColorChannelMask::MaskThreshold |
Specifies the threshold value above which the static mesh vertex color value must be, in order for foliage instances to be placed in a specific area
◆ UseMask
| uint32 FFoliageVertexColorChannelMask::UseMask |
When checked, foliage will be masked from this mesh using this color channel
The documentation for this struct was generated from the following file: