UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFoliageVertexColorChannelMask Struct Reference

#include <FoliageType.h>

Public Member Functions

 FFoliageVertexColorChannelMask ()
 

Public Attributes

uint32 UseMask:1
 
float MaskThreshold
 
uint32 InvertMask:1
 

Constructor & Destructor Documentation

◆ FFoliageVertexColorChannelMask()

FFoliageVertexColorChannelMask::FFoliageVertexColorChannelMask ( )
inline

Member Data Documentation

◆ InvertMask

uint32 FFoliageVertexColorChannelMask::InvertMask

When unchecked, foliage instances will be placed only when the vertex color in the specified channel(s) is above the threshold amount. When checked, the vertex color must be less than the threshold amount

◆ MaskThreshold

float FFoliageVertexColorChannelMask::MaskThreshold

Specifies the threshold value above which the static mesh vertex color value must be, in order for foliage instances to be placed in a specific area

◆ UseMask

uint32 FFoliageVertexColorChannelMask::UseMask

When checked, foliage will be masked from this mesh using this color channel


The documentation for this struct was generated from the following file: