#include <ForceFeedbackEffect.h>
◆ FForceFeedbackChannelDetails()
| FForceFeedbackChannelDetails::FForceFeedbackChannelDetails |
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inline |
◆ bAffectsLeftLarge
| uint32 FForceFeedbackChannelDetails::bAffectsLeftLarge |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
◆ bAffectsLeftSmall
| uint32 FForceFeedbackChannelDetails::bAffectsLeftSmall |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
◆ bAffectsRightLarge
| uint32 FForceFeedbackChannelDetails::bAffectsRightLarge |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
◆ bAffectsRightSmall
| uint32 FForceFeedbackChannelDetails::bAffectsRightSmall |
Please note the final channel mapping depends on the software and hardware capabilities of the platform used to run the engine or the game. Refer to documentation for more information.
◆ Curve
The documentation for this struct was generated from the following file: