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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <Text.h>
Public Member Functions | |
| FFormatArgumentData () | |
| CORE_API void | ResetValue () |
| CORE_API FFormatArgumentValue | ToArgumentValue () const |
Friends | |
| void | operator<< (FStructuredArchive::FSlot Slot, FFormatArgumentData &Value) |
Used to pass argument/value pairs into FText::Format via UKismetTextLibrary::Format.
Used to pass argument/value pairs into FText::Format. The full C++ struct is located here: Engine\Source\Runtime\Core\Public\Internationalization\Text.h
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inline |
| void FFormatArgumentData::ResetValue | ( | ) |
| FFormatArgumentValue FFormatArgumentData::ToArgumentValue | ( | ) | const |
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friend |
| FString FFormatArgumentData::ArgumentName |
| FText FFormatArgumentData::ArgumentValue |
| double FFormatArgumentData::ArgumentValueDouble |
| float FFormatArgumentData::ArgumentValueFloat |
| ETextGender FFormatArgumentData::ArgumentValueGender |
| int64 FFormatArgumentData::ArgumentValueInt |
| TEnumAsByte< EFormatArgumentType::Type > FFormatArgumentData::ArgumentValueType |