UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FFrameMetrics Struct Reference

#include <MovieSceneCaptureProtocolBase.h>

Public Member Functions

 FFrameMetrics ()
 
 FFrameMetrics (float InTotalElapsedTime, float InFrameDelta, int32 InFrameNumber, int32 InNumDroppedFrames)
 

Public Attributes

float TotalElapsedTime
 
float FrameDelta
 
int32 FrameNumber
 
int32 NumDroppedFrames
 

Detailed Description

Metrics that correspond to a particular frame

Constructor & Destructor Documentation

◆ FFrameMetrics() [1/2]

FFrameMetrics::FFrameMetrics ( )
inline

Default construction

◆ FFrameMetrics() [2/2]

FFrameMetrics::FFrameMetrics ( float  InTotalElapsedTime,
float  InFrameDelta,
int32  InFrameNumber,
int32  InNumDroppedFrames 
)
inline

Member Data Documentation

◆ FrameDelta

float FFrameMetrics::FrameDelta

The total amount of time, in seconds, that this specific frame took to render (not accounting for dropped frames)

◆ FrameNumber

int32 FFrameMetrics::FrameNumber

The index of this frame from the start of the capture, including dropped frames

◆ NumDroppedFrames

int32 FFrameMetrics::NumDroppedFrames

The number of frames we dropped in-between this frame, and the last one we captured

◆ TotalElapsedTime

float FFrameMetrics::TotalElapsedTime

The total amount of time, in seconds, since the capture started


The documentation for this struct was generated from the following file: