UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGBufferParams Struct Reference

#include <GBufferInfo.h>

Public Member Functions

bool operator== (const FGBufferParams &RHS) const
 
bool operator!= (const FGBufferParams &RHS) const
 

Public Attributes

EShaderPlatform ShaderPlatform = SP_NumPlatforms
 
int32 LegacyFormatIndex = 0
 
bool bHasVelocity = false
 
bool bHasTangent = false
 
bool bHasPrecShadowFactor = false
 
bool bUsesVelocityDepth = false
 
bool bHasSingleLayerWaterSeparatedMainLight = false
 

Member Function Documentation

◆ operator!=()

bool FGBufferParams::operator!= ( const FGBufferParams RHS) const
inline

◆ operator==()

bool FGBufferParams::operator== ( const FGBufferParams RHS) const
inline

Member Data Documentation

◆ bHasPrecShadowFactor

bool FGBufferParams::bHasPrecShadowFactor = false

◆ bHasSingleLayerWaterSeparatedMainLight

bool FGBufferParams::bHasSingleLayerWaterSeparatedMainLight = false

◆ bHasTangent

bool FGBufferParams::bHasTangent = false

◆ bHasVelocity

bool FGBufferParams::bHasVelocity = false

◆ bUsesVelocityDepth

bool FGBufferParams::bUsesVelocityDepth = false

◆ LegacyFormatIndex

int32 FGBufferParams::LegacyFormatIndex = 0

◆ ShaderPlatform

EShaderPlatform FGBufferParams::ShaderPlatform = SP_NumPlatforms

The documentation for this struct was generated from the following file: