UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGBufferTarget Struct Reference

#include <GBufferInfo.h>

Public Member Functions

 FGBufferTarget ()
 
bool operator== (const FGBufferTarget &Rhs) const
 
void Init (EGBufferType InTargetType, FString InTargetName, bool bInIsSrgb, bool bInIsRenderTargetable, bool bInIsShaderResource, bool bInIsUsingExtraFlags)
 

Public Attributes

EGBufferType TargetType
 
FString TargetName
 
bool bIsSrgb
 
bool bIsRenderTargetable
 
bool bIsShaderResource
 
bool bIsUsingExtraFlags
 

Constructor & Destructor Documentation

◆ FGBufferTarget()

FGBufferTarget::FGBufferTarget ( )
inline

Member Function Documentation

◆ Init()

void FGBufferTarget::Init ( EGBufferType  InTargetType,
FString  InTargetName,
bool  bInIsSrgb,
bool  bInIsRenderTargetable,
bool  bInIsShaderResource,
bool  bInIsUsingExtraFlags 
)
inline

◆ operator==()

bool FGBufferTarget::operator== ( const FGBufferTarget Rhs) const
inline

Member Data Documentation

◆ bIsRenderTargetable

bool FGBufferTarget::bIsRenderTargetable

◆ bIsShaderResource

bool FGBufferTarget::bIsShaderResource

◆ bIsSrgb

bool FGBufferTarget::bIsSrgb

◆ bIsUsingExtraFlags

bool FGBufferTarget::bIsUsingExtraFlags

◆ TargetName

FString FGBufferTarget::TargetName

◆ TargetType

EGBufferType FGBufferTarget::TargetType

The documentation for this struct was generated from the following file: