#include <GBufferInfo.h>
◆ FGBufferTarget()
| FGBufferTarget::FGBufferTarget |
( |
| ) |
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inline |
◆ Init()
| void FGBufferTarget::Init |
( |
EGBufferType |
InTargetType, |
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FString |
InTargetName, |
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bool |
bInIsSrgb, |
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bool |
bInIsRenderTargetable, |
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bool |
bInIsShaderResource, |
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bool |
bInIsUsingExtraFlags |
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) |
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inline |
◆ operator==()
◆ bIsRenderTargetable
| bool FGBufferTarget::bIsRenderTargetable |
◆ bIsShaderResource
| bool FGBufferTarget::bIsShaderResource |
◆ bIsSrgb
| bool FGBufferTarget::bIsSrgb |
◆ bIsUsingExtraFlags
| bool FGBufferTarget::bIsUsingExtraFlags |
◆ TargetName
| FString FGBufferTarget::TargetName |
◆ TargetType
The documentation for this struct was generated from the following file: