UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUOcclusionState Struct Reference

#include <SceneVisibilityPrivate.h>

Public Attributes

int32 ReadBackLagTolerance = 0
 
int32 NumBufferedFrames = 0
 
int32 NumPrimitiveRangeTasks = 0
 
bool bSubmitQueries = false
 
bool bHZBOcclusion = false
 
bool bUseRoundRobinOcclusion = false
 
bool bAllowSubQueries = false
 

Member Data Documentation

◆ bAllowSubQueries

bool FGPUOcclusionState::bAllowSubQueries = false

◆ bHZBOcclusion

bool FGPUOcclusionState::bHZBOcclusion = false

◆ bSubmitQueries

bool FGPUOcclusionState::bSubmitQueries = false

◆ bUseRoundRobinOcclusion

bool FGPUOcclusionState::bUseRoundRobinOcclusion = false

◆ NumBufferedFrames

int32 FGPUOcclusionState::NumBufferedFrames = 0

◆ NumPrimitiveRangeTasks

int32 FGPUOcclusionState::NumPrimitiveRangeTasks = 0

◆ ReadBackLagTolerance

int32 FGPUOcclusionState::ReadBackLagTolerance = 0

The documentation for this struct was generated from the following file: