#include <SceneVisibilityPrivate.h>
◆ bAllowSubQueries
| bool FGPUOcclusionState::bAllowSubQueries = false |
◆ bHZBOcclusion
| bool FGPUOcclusionState::bHZBOcclusion = false |
◆ bSubmitQueries
| bool FGPUOcclusionState::bSubmitQueries = false |
◆ bUseRoundRobinOcclusion
| bool FGPUOcclusionState::bUseRoundRobinOcclusion = false |
◆ NumBufferedFrames
| int32 FGPUOcclusionState::NumBufferedFrames = 0 |
◆ NumPrimitiveRangeTasks
| int32 FGPUOcclusionState::NumPrimitiveRangeTasks = 0 |
◆ ReadBackLagTolerance
| int32 FGPUOcclusionState::ReadBackLagTolerance = 0 |
The documentation for this struct was generated from the following file: