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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ParticleModuleTypeDataGpu.h>
Public Member Functions | |
| FGPUSpriteLocalVectorFieldInfo () | |
Public Attributes | |
| TObjectPtr< class UVectorField > | Field |
| FTransform | Transform |
| FRotator | MinInitialRotation |
| FRotator | MaxInitialRotation |
| FRotator | RotationRate |
| float | Intensity |
| float | Tightness |
| uint32 | bIgnoreComponentTransform:1 |
| uint32 | bTileX:1 |
| uint32 | bTileY:1 |
| uint32 | bTileZ:1 |
| uint32 | bUseFixDT:1 |
Data needed for local vector fields.
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inline |
| uint32 FGPUSpriteLocalVectorFieldInfo::bIgnoreComponentTransform |
| uint32 FGPUSpriteLocalVectorFieldInfo::bTileX |
Tile vector field in x axis?
| uint32 FGPUSpriteLocalVectorFieldInfo::bTileY |
Tile vector field in y axis?
| uint32 FGPUSpriteLocalVectorFieldInfo::bTileZ |
Tile vector field in z axis?
| uint32 FGPUSpriteLocalVectorFieldInfo::bUseFixDT |
Use fix delta time in the simulation?
| TObjectPtr<class UVectorField> FGPUSpriteLocalVectorFieldInfo::Field |
Local vector field to apply to this emitter.
| float FGPUSpriteLocalVectorFieldInfo::Intensity |
Local vector field intensity.
| FRotator FGPUSpriteLocalVectorFieldInfo::MaxInitialRotation |
Maximum initial rotation.
| FRotator FGPUSpriteLocalVectorFieldInfo::MinInitialRotation |
Minimum initial rotation.
| FRotator FGPUSpriteLocalVectorFieldInfo::RotationRate |
Local vector field rotation rate.
| float FGPUSpriteLocalVectorFieldInfo::Tightness |
Local vector field tightness.
| FTransform FGPUSpriteLocalVectorFieldInfo::Transform |
Local vector field transform.