UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGPUSpriteLocalVectorFieldInfo Struct Reference

#include <ParticleModuleTypeDataGpu.h>

Public Member Functions

 FGPUSpriteLocalVectorFieldInfo ()
 

Public Attributes

TObjectPtr< class UVectorFieldField
 
FTransform Transform
 
FRotator MinInitialRotation
 
FRotator MaxInitialRotation
 
FRotator RotationRate
 
float Intensity
 
float Tightness
 
uint32 bIgnoreComponentTransform:1
 
uint32 bTileX:1
 
uint32 bTileY:1
 
uint32 bTileZ:1
 
uint32 bUseFixDT:1
 

Detailed Description

Data needed for local vector fields.

Constructor & Destructor Documentation

◆ FGPUSpriteLocalVectorFieldInfo()

FGPUSpriteLocalVectorFieldInfo::FGPUSpriteLocalVectorFieldInfo ( )
inline

Member Data Documentation

◆ bIgnoreComponentTransform

uint32 FGPUSpriteLocalVectorFieldInfo::bIgnoreComponentTransform

◆ bTileX

uint32 FGPUSpriteLocalVectorFieldInfo::bTileX

Tile vector field in x axis?

◆ bTileY

uint32 FGPUSpriteLocalVectorFieldInfo::bTileY

Tile vector field in y axis?

◆ bTileZ

uint32 FGPUSpriteLocalVectorFieldInfo::bTileZ

Tile vector field in z axis?

◆ bUseFixDT

uint32 FGPUSpriteLocalVectorFieldInfo::bUseFixDT

Use fix delta time in the simulation?

◆ Field

TObjectPtr<class UVectorField> FGPUSpriteLocalVectorFieldInfo::Field

Local vector field to apply to this emitter.

◆ Intensity

float FGPUSpriteLocalVectorFieldInfo::Intensity

Local vector field intensity.

◆ MaxInitialRotation

FRotator FGPUSpriteLocalVectorFieldInfo::MaxInitialRotation

Maximum initial rotation.

◆ MinInitialRotation

FRotator FGPUSpriteLocalVectorFieldInfo::MinInitialRotation

Minimum initial rotation.

◆ RotationRate

FRotator FGPUSpriteLocalVectorFieldInfo::RotationRate

Local vector field rotation rate.

◆ Tightness

float FGPUSpriteLocalVectorFieldInfo::Tightness

Local vector field tightness.

◆ Transform

FTransform FGPUSpriteLocalVectorFieldInfo::Transform

Local vector field transform.


The documentation for this struct was generated from the following file: