UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FGameplayTagSearchPathInfo Struct Reference

#include <GameplayTagsManager.h>

Public Member Functions

void Reset ()
 
bool IsValid ()
 

Public Attributes

TArray< FNameSourcesInPath
 
TArray< FString > TagIniList
 
bool bWasSearched = false
 
bool bWasAddedToTree = false
 

Detailed Description

Struct describing the places to look for ini search paths

Member Function Documentation

◆ IsValid()

bool FGameplayTagSearchPathInfo::IsValid ( )
inline

◆ Reset()

void FGameplayTagSearchPathInfo::Reset ( )
inline

Member Data Documentation

◆ bWasAddedToTree

bool FGameplayTagSearchPathInfo::bWasAddedToTree = false

True if the tags in sources have been added to the current tree

◆ bWasSearched

bool FGameplayTagSearchPathInfo::bWasSearched = false

True if this path has already been searched

◆ SourcesInPath

TArray<FName> FGameplayTagSearchPathInfo::SourcesInPath

Which sources should be loaded from this path

◆ TagIniList

TArray<FString> FGameplayTagSearchPathInfo::TagIniList

Config files to load from, will normally correspond to FoundSources


The documentation for this struct was generated from the following file: