![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <GenericPlatformProperties.h>
Inheritance diagram for FGenericPlatformProperties:Base class for platform properties.
These are shared between: the runtime platform - via FPlatformProperties the target platforms - via ITargetPlatform
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Whether this platform wants to allow framerate smoothing or not.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Gets the platform's physics format.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Gets whether this platform has Editor-only data.
|
inlinestaticconstexpr |
Gets whether user settings should override the resolution or not
|
inlinestaticconstexpr |
Checks whether shipped data on this platform is secure, and doesn't require extra encryption/signing to protect it.
|
static |
Gets the name of this platform when loading INI files. Defaults to PlatformName.
Note: MUST be implemented per platform.
|
inlinestaticconstexpr |
Gets whether this is a client only (no capability to run the game without connecting to a server) platform.
|
inlinestaticconstexpr |
Gets whether this is a game only platform.
|
inlinestaticconstexpr |
Gets whether this is a Little Endian platform.
|
inlinestaticconstexpr |
Gets whether this was a monolithic build or not
|
inlinestaticconstexpr |
Gets whether this was a program or not
|
inlinestaticconstexpr |
Gets whether this is a server only platform.
|
static |
Gets the name of this platform
Note: MUST be implemented per platform.
|
inlinestatic |
Get the name of the hardware variant of the current platform.
Most platforms don't need to provide overrides for this member. This member is intended to be used by the few which come in different hardware flavours or which may operate in different runtime modes.
|
inlinestaticconstexpr |
Checks whether this platform requires cooked data.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Checks whether this platform requires user credentials (typically server platforms).
|
inlinestaticconstexpr |
Whether this platform supports streaming audio
|
inlinestaticconstexpr |
Returns true if platform supports the AutoSDK system
|
inlinestatic |
Checks whether the specified build target is supported.
| TargetType | The build target to check. |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Gets whether this platform supports gray scale sRGB texture formats.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Checks whether this platforms supports running multiple game instances on a single device.
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
|
inlinestaticconstexpr |
Gets whether this platform supports windowed mode rendering.