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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GenericPlatformSplash.h>
Inheritance diagram for FGenericPlatformSplash:Static Public Member Functions | |
| static void | Show () |
| static void | Hide () |
| static APPLICATIONCORE_API void | SetCustomSplashImage (const TCHAR *SplashFilename) |
| static void | SetProgress (int ProgressPercent) |
| static APPLICATIONCORE_API void | SetSplashText (const SplashTextType::Type InType, const TCHAR *InText) |
| static void | SetSplashText (const SplashTextType::Type InType, const FText &InText) |
| static bool | IsShown () |
Static Protected Member Functions | |
| static APPLICATIONCORE_API bool | GetSplashPath (const TCHAR *SplashFilename, FString &OutPath, bool &OutIsCustom) |
| static APPLICATIONCORE_API bool | GetSplashPath (const TCHAR *SplashFilename, const TCHAR *IconFilename, FString &OutPath, FString &OutIconPath, bool &OutIsCustom) |
Generic implementation for most platforms
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staticprotected |
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staticprotected |
Finds a usable splash pathname for the given filename
| SplashFilename | Name of the desired splash name("Splash") |
| IconFilename | Name of the desired icon name("Splash") |
| OutPath | String containing the path to the file, if this function returns true |
| OutIconPath | String containing the path to the icon, if this function returns true |
Return whether the splash screen is being shown or not
Sets a custom splash image to display
| SplashFilename | Full path to the splash image to display |
Sets the progress displayed on the application icon (for startup/loading progress).
| InType | Progress value in percent. |
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inlinestatic |
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static |
Sets the text displayed on the splash screen (for startup/loading progress)
| InType | Type of text to change |
| InText | Text to display |